Hello! Sorry without having this phone I can't test it out. Also can you please specify how exactly it didn't work? Did the game not install, launch, or was it black screen for example? About singleplayer: well, original Inscryption exists for that) But also I don't think I can create an AI for this game. Plus I've moved to other projects, unless some bugs need fixing.
I seem to have found the issue. To confirm, which version does your phone run(In general, for example Android 13)? However if I am correct I currently don't think it's fixable because Unity refuses to update Android SDK.
Hello! I ma not exactly planning on expanding card range due to limitations of my system, for example any moving card would not only look confusing without animations (which I can't do due to much simpler approach than original Inscryption) they also would probably break like everything. In case you want to use current sigils you can create your own custom cards, I kinda explained this in my devlog when I added it, although it turned out that itch didn't display image correctly.
As for updates in general, there wouldn't be much because game is pretty much finished, currently planning on 32bit release and a few lobby options, but Unity yesterday deleted all editor versions, so this is delayed a bit.
Also currently without creating custom deck it would be default to one card of every type, and I assume this is why it might seem limited. However I should ask you, I have almost all act 1 card textures(excluding infinite mod) and I have implemented most of them, so is something wrong with your game that you didn't encounter this much cards?
It could be possible that there is something with my game. On my screen I only see 6 cards to choose from. They would be the geck, cockroach, cat, grizzly, coyote and greater smoke.
Okay I see your issue, Because I am lazy and didn't make cards like in original inscryption they are just placed in line and you are meant to scroll through them using A and D letters on your keyboard, on Android this feature is unavailable due to me being lazy with UI
Hi, this is sort of intentional, when you run out of cards in your deck you can't pick them anymore, I am thinking of an indicator of amount of cards left.
Sorry for late reply, itch didn't notify me, I don't think I can simplify graphics anymore, and for 32bit I don't know how to do this, but once I'll be back home I will definitely research this topic.
I had that in mind, got 3 problems: I have no experience with this platform, gotta create UI for deck scrolling, don't think raycast checking for mouse button click from it's position is working with finger. Gonna try again though.
I plan to port it, I cannot test it however so I am not sure how that would turn out, what is your platform exactly, because I am not sure to do Linux or Mac first.
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Tried Android version.Doesn't work for Google pixel 7. Any plans for compatibility? Also any plans for just single player?
Hello! Sorry without having this phone I can't test it out. Also can you please specify how exactly it didn't work? Did the game not install, launch, or was it black screen for example?
About singleplayer: well, original Inscryption exists for that) But also I don't think I can create an AI for this game. Plus I've moved to other projects, unless some bugs need fixing.
I downloaded it and it just said it was incompatible
Okay thanks, I'll see what I can do about that
Cool, ty
I seem to have found the issue. To confirm, which version does your phone run(In general, for example Android 13)? However if I am correct I currently don't think it's fixable because Unity refuses to update Android SDK.
Are there gonna be more cards added? it seems kinda limited.
Hello! I ma not exactly planning on expanding card range due to limitations of my system, for example any moving card would not only look confusing without animations (which I can't do due to much simpler approach than original Inscryption) they also would probably break like everything. In case you want to use current sigils you can create your own custom cards, I kinda explained this in my devlog when I added it, although it turned out that itch didn't display image correctly.
As for updates in general, there wouldn't be much because game is pretty much finished, currently planning on 32bit release and a few lobby options, but Unity yesterday deleted all editor versions, so this is delayed a bit.
Also currently without creating custom deck it would be default to one card of every type, and I assume this is why it might seem limited. However I should ask you, I have almost all act 1 card textures(excluding infinite mod) and I have implemented most of them, so is something wrong with your game that you didn't encounter this much cards?
Thanks very for playing my game.
It could be possible that there is something with my game. On my screen I only see 6 cards to choose from. They would be the geck, cockroach, cat, grizzly, coyote and greater smoke.
Okay I see your issue, Because I am lazy and didn't make cards like in original inscryption they are just placed in line and you are meant to scroll through them using A and D letters on your keyboard, on Android this feature is unavailable due to me being lazy with UI
For me the game at a certain point just decided to not let me draw cards anymore
Hi, this is sort of intentional, when you run out of cards in your deck you can't pick them anymore, I am thinking of an indicator of amount of cards left.
PLease, 32bit version and very very low graphics
Sorry for late reply, itch didn't notify me, I don't think I can simplify graphics anymore, and for 32bit I don't know how to do this, but once I'll be back home I will definitely research this topic.
pliss <3 plis plis<3 <3
Hello, I finally ported it, with a bit of temporary exclusive content and even. For more info you can check latest devlog.
is there LAN for this?
That was my original idea, but I haven't found any good implementations, so unfortunately no.
Can you please try to port it over to android?
I had that in mind, got 3 problems: I have no experience with this platform, gotta create UI for deck scrolling, don't think raycast checking for mouse button click from it's position is working with finger. Gonna try again though.
Ok wishing you the best of luck♥️
Hi again, in case you didn't notice I finally ported it, some features missing but I am working on releasing them as fast as possible.
Thank you very much for porting it i didn't notice until now thank you❤️❤️❤️
To bad it's only for windows...
I plan to port it, I cannot test it however so I am not sure how that would turn out, what is your platform exactly, because I am not sure to do Linux or Mac first.
Okay i ported to linux and it seems to be working, I think it is your system since it is more popular, so have fun!
Thank you!