Act 3 multiplayer announcement
Hello everyone! Today I would like to officially announce that act 3 multiplayer is in development! Currently I prepared almost everything to actually start making it work. However as you see I am still missing energy mechanic completely(however it is almost fully implemented on programming side), I have no model for scales, and the most problematic I don't have any sprites of act 3 cards.
As of other progress: after main menu (for connection purposes) and some cards being added(easy due to card constructor I made back when developing act 1) it should probably be playable. I might release a beta.
There is also a question bothering me. Should I add magnificus card elements? Since they are originally introduced when reaching his tower in act 3 and later are heavily used they are effectively a main focus of second half of the act. But first even if I would add them, it would not be on release since I don't wanna delay it too much. Also at least for me they felt as a nice bonus of sometimes, rarely making cards cheaper and not building any tactics on that.
Also wanted to give you on Android port for this game. It is delayed. Unity just refuses to build it due to some library problems with Java. So yeah... hopefully later,
Get Inscryption Act 1 multiplayer
Inscryption Act 1 multiplayer
Play Inscryption act 1 in multiplayer
Status | Released |
Author | L0g0Z0g0 |
Genre | Card Game |
Tags | 3D, Atmospheric, Creepy, Fangame, Indie, Multiplayer, Turn-based |
Languages | English |
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Comments
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Even though android port is (at least) delayed i'm still so happy to see that A3MP is live! This single screenshot already makes me happy
Hi again. A little update for you, Android actually compiles now, but I still need to do all the testing, act 3 is in work, still program energy mechanic and create some cards to the point it being playable, probably will upload an early demo to this game's page, but the android port is in at least 2-3 days and this early demo will probably take longer (I think 5-7 days) due to a lot of work to make old scripts work with new mechanics.